Weapons

Railstron · April 25, 2026

  • A sci-fi weapon created as a hard-surface modelling and texturing exercise. I focused on the silhouette, mechanical details and material separation to keep the design readable.
  • Software: Maya, Substance 3D Painter

Fish Gun · April 27, 2026

  • An original sci-fi weapon designed and modeled entirely from scratch. The design combines mechanical forms with shapes inspired by fish, with a focus on creating a recognizable silhouette and unusual proportions.
  • Software: Maya, Substance 3D Painter

Crossbow · April 30, 2026

  • A futuristic crossbow created as a hard-surface modelling project. I focused on combining recognizable crossbow elements with a more mechanical sci-fi design.
  • Software: Maya, Substance 3D Painter

Light saber · December 7, 2025

  • A sci-fi laser sword created as a hard-surface modelling and lighting practice. I focused on the shape and small mechanical details of the handle, while the red blade and surrounding light were used to create a dramatic final presentation.
  • Software: Maya

Armor · March 26, 2026

  • A stylized armor set recreated using visual references from Dota 2. I focused on the exaggerated fantasy shapes, metallic materials and strong color contrast between the different armor pieces.
  • Software: Maya, Substance 3D Painter